01 / world.cpp
Start with a dream.
It’s 2004. You have a computer and a wildly unrealistic plan. Write the code, build your world, and turn a side project into an MMO.
Write the code. Ship the dream. Keep the servers alive.
An incremental tycoon that starts at your desk and gets a little out of hand.
A little code. A whole world of consequences.
It’s 2004. You have a computer and a wildly unrealistic plan. Write the code, build your world, and turn a side project into an MMO.
Ship it. Hire a team. Squash bugs, expand your servers, and try to keep up with the people who now call your world home.
An online world is only the beginning. When the line between your game and reality starts to blur, how far will you take it?